<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"
        xmlns:image="http://www.google.com/schemas/sitemap-image/1.1">
  <url>
    <loc>https://depthsnap.com/samples</loc>
    <image:image>
      <image:loc>https://depthsnap.com/static/sbs-example.jpg</image:loc>
      <image:caption>Side-by-side 3D frame: left half is the left eye, right half the right eye</image:caption>
      <image:title>Side-by-side 3D output from DepthSnap</image:title>
    </image:image>
    <image:image>
      <image:loc>https://depthsnap.com/static/sample-video-thumb.jpg</image:loc>
      <image:caption>Sample clip converted to 960x540 side-by-side 3D</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://depthsnap.com/</loc>
    <image:image>
      <image:loc>https://depthsnap.com/static/og-sbs.jpg</image:loc>
      <image:caption>2D photo to 3D side-by-side converter in the browser</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://depthsnap.com/guides/half-sbs-vs-full-sbs</loc>
    <image:image>
      <image:loc>https://depthsnap.com/static/cmp-frames.jpg</image:loc>
      <image:caption>Full-SBS frame at 3840x1080 next to a half-SBS frame at 1920x1080: both eyes in the half-SBS frame are squeezed horizontally</image:caption>
      <image:title>Full-SBS vs half-SBS: what the two files actually look like</image:title>
    </image:image>
    <image:image>
      <image:loc>https://depthsnap.com/static/cmp-testcard.jpg</image:loc>
      <image:caption>A test card stored as full-SBS and as raw half-SBS: the circle stays round in full-SBS and becomes a vertical oval in half-SBS</image:caption>
      <image:title>Test card: a true circle in full-SBS vs a squeezed oval in half-SBS</image:title>
    </image:image>
    <image:image>
      <image:loc>https://depthsnap.com/static/cmp-zoom-full-vs-half.jpg</image:loc>
      <image:caption>Detail crops from a converted clip comparing full-SBS per-eye pixels with half-SBS scaled up to the same size</image:caption>
      <image:title>Half-SBS vs full-SBS detail comparison at 2.3x zoom</image:title>
    </image:image>
    <image:image>
      <image:loc>https://depthsnap.com/static/slider-full.jpg</image:loc>
      <image:caption>One eye of a converted frame at full-SBS resolution, used as the left side of the comparison slider</image:caption>
      <image:title>Full-SBS per-eye detail</image:title>
    </image:image>
    <image:image>
      <image:loc>https://depthsnap.com/static/slider-half.jpg</image:loc>
      <image:caption>The same frame from a half-SBS file, upscaled back to the same display size — softer detail, restored shape</image:caption>
      <image:title>Half-SBS upscaled to the same size</image:title>
    </image:image>
 </url>
<url><loc>https://depthsnap.com/full-sbs</loc><image:image><image:loc>https://depthsnap.com/static/samples/s2-sbs-poster.jpg?v=2</image:loc><image:caption>City-at-night SBS frame: both eyes side by side in one wide frame, converted by DepthSnap</image:caption><image:title>What an SBS file looks like</image:title></image:image></url><url><loc>https://depthsnap.com/half-sbs</loc><image:image><image:loc>https://depthsnap.com/static/samples/s1-sbs-poster.jpg?v=2</image:loc><image:caption>Waterfall SBS frame at half width: each eye capped, the layout headset players expect</image:caption><image:title>Half-SBS frame from DepthSnap</image:title></image:image></url><url><loc>https://depthsnap.com/guides/sbs-vs-tb</loc><image:image><image:loc>https://depthsnap.com/static/sbs-example.jpg</image:loc><image:caption>Side-by-side 3D frame: left half is the left eye, right half the right eye</image:caption><image:title>SBS layout explained</image:title></image:image><image:image><image:loc>https://depthsnap.com/static/cmp-sbs-vs-tab.jpg</image:loc><image:caption>The same stereo pair stored two ways: SBS puts the eyes left and right, TAB stacks them vertically</image:caption><image:title>SBS vs top-and-bottom packing</image:title></image:image></url>
<url><loc>https://depthsnap.com/guides/why-sbs-video-stretched</loc><image:image><image:loc>https://depthsnap.com/static/cmp-shape-full-vs-half.jpg</image:loc><image:caption>One eye shown three ways: full-SBS at 1920x1080, half-SBS squeezed 2:1 on disk, and half-SBS stretched back by the player</image:caption><image:title>Why a half-SBS file looks squeezed before playback</image:title></image:image></url>
</urlset>
