DepthSnap

Full SBS: when the extra width earns its keep

Full side-by-side stores each eye at the source resolution — 1920×1080 each in a 3840×1080 frame. It sounds strictly better than half SBS. In practice it is a niche format, and here is when it is worth the trouble.

What changes

Half SBSFull SBS
Frame1920×10803840×1080
Per eye960×10801920×1080
File size at the same qualitybaseline≈ 3-4× larger
Decoder load on a headsetlightheavy; some players drop frames
Player supportdefault everywheremanual selection, sometimes a custom resolution

When full SBS is the right call

When it is not

Watching on a Quest, Pico, Vision Pro or XREAL glasses. Those panels resolve far less than 1920 per eye in motion with a real lens in front of them, and the extra width mostly buys you a bigger file and a player that stutters. Half SBS is the format those devices were built around.

What DepthSnap produces

Half SBS, with each eye capped at 960 px wide, tagged as side-by-side so the player switches automatically. The depth estimate itself is computed at 392-518 px per pass, so a 1920-per-eye output would be interpolation dressed up as detail — we would rather not.

If you still need full SBS, convert here and upscale 2× horizontally afterwards; the eyes are already separated, so nothing drifts.

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