If you have ever opened a 3D file and found two nearly identical pictures side by side, you were looking at half SBS. It is the format almost every headset player expects, and it is what DepthSnap writes.
Both eyes are stored in one frame, left eye on the left half, right eye on the right half. "Half" refers to the horizontal resolution of each eye: for a 1920-wide frame, each eye gets 960 pixels, and the player stretches each half to fill its own display.
| Format | Frame size (from 1080p source) | Per eye | Where it is used |
|---|---|---|---|
| Half SBS | 1920×1080 (or 1920×540 for 16:9 content kept wide) | 960×1080 | Almost every headset player, YouTube's 3D mode, most TVs from 2011-2015 |
| Full SBS | 3840×1080 | 1920×1080 | Archival, high-bitrate local playback, some projection setups |
| Half TAB / OU | 1920×1080 (stacked) | 1920×540 | Players that label formats "top-bottom" or 上下 |
Convert as usual, then upscale the result 2× horizontally in any editor — the two eyes are already separated, so a simple scale keeps them aligned. Nothing in a headset needs it; do it only if a specific player or projector insists.
Ready to try? Convert a clip or a photo, then check the result with the wiggle view before you put it on.