DepthSnap

Half SBS, explained without the hand-waving

If you have ever opened a 3D file and found two nearly identical pictures side by side, you were looking at half SBS. It is the format almost every headset player expects, and it is what DepthSnap writes.

The layout

Both eyes are stored in one frame, left eye on the left half, right eye on the right half. "Half" refers to the horizontal resolution of each eye: for a 1920-wide frame, each eye gets 960 pixels, and the player stretches each half to fill its own display.

Half vs full, in numbers

FormatFrame size (from 1080p source)Per eyeWhere it is used
Half SBS1920×1080 (or 1920×540 for 16:9 content kept wide)960×1080Almost every headset player, YouTube's 3D mode, most TVs from 2011-2015
Full SBS3840×10801920×1080Archival, high-bitrate local playback, some projection setups
Half TAB / OU1920×1080 (stacked)1920×540Players that label formats "top-bottom" or 上下

Why we write half SBS

If you need full SBS anyway

Convert as usual, then upscale the result 2× horizontally in any editor — the two eyes are already separated, so a simple scale keeps them aligned. Nothing in a headset needs it; do it only if a specific player or projector insists.

Ready to try? Convert a clip or a photo, then check the result with the wiggle view before you put it on.

← Back to the converter · Contact