Real output from the converter, kept small so you can download and check them on your own headset or 3D display. Each entry says what the source was and which settings produced it.
depthsnap-sample.mp4 — 3 seconds, 24 fps, 1920×540 side-by-side, H.264 with stereo metadata, 0.3 MB.
A short synthetic scene with a deliberate slow camera move, converted with depth on every frame and 3D strength set to soft. Use it to check that your player picks up the format before you convert something you care about.
sample-photo.jpg — 1600×900 source, converted to a 3200×900 SBS pair plus a depth map.
A landscape with clear near/far layers, which is the easy case: the depth model separates the ridge from the sky cleanly. Hard cases are thin branches, hair and glass — see the notes on the engine page.
After converting your own file, the result view offers wiggle (the two eyes alternate in place, visible on any screen), red / cyan (needs anaglyph glasses) and disparity wipe (a divider sweeps so you can see the pixel offset). For a downloaded SBS file, most desktop 3D players and any VR headset can open it directly.